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JOHN'S EDU-MARKET

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(based on 101 reviews)

JOHN’S EDU MARKET stands out for its unique share of resources and information. Teachers can use these resources to support students as they include well-formulated lesson plans, carefully designed support material, and well-planned worksheets. This platform aims at bringing "Tomorrow's lessons to today's classroom, and today's lessons to a classroom now". The Teacher-Author of this platform is an English graduate, associated with Gems Education as a Subject Leader of English.

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JOHN’S EDU MARKET stands out for its unique share of resources and information. Teachers can use these resources to support students as they include well-formulated lesson plans, carefully designed support material, and well-planned worksheets. This platform aims at bringing "Tomorrow's lessons to today's classroom, and today's lessons to a classroom now". The Teacher-Author of this platform is an English graduate, associated with Gems Education as a Subject Leader of English.
FUN PLENARIES TO GET DONE WITH A LESSON: PRESENTATION
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FUN PLENARIES TO GET DONE WITH A LESSON: PRESENTATION

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A Presentation on Fun Plenaries that can last about ten minutes, but could be shorter, to assess the learning at the end of a lesson. A Plenary that: 1. Refers back to and consolidates the most important learning points of the lesson; 2. Refers back to the learning intentions stated at the beginning of the lesson; 3. Puts the learning in context, by linking it both to prior learning and to the coming stages; 4. Gives opportunities for informal assessment; 5. Quick checks learning that has taken place; 6. Helps you judge the next steps; 7. Enables you to plan the next lesson. Teachers can use these plenaries to assess the learning as well as to get done with their lesson in the classroom.
FUN STARTERS TO GET STARTED WITH A LESSON: PRESENTATION
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FUN STARTERS TO GET STARTED WITH A LESSON: PRESENTATION

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A presentation on Fun Starters which helps a teacher to get started with a lesson. What is a Starter? A starter (do-now) is any activity that opens a lesson. It may or may not be related to the main lesson content and usually lasts anything from three to ten minutes. A starter is anything done to catch the imagination, interest, and creativity of the students. A Good Starter: 1. Influences early levels of engagement and motivation; 2. Captures pupils’ interest and curiosity; 3. Prevents early disruption by engaging pupils as soon as they enter the classroom; 4. Gets pupils involved from the outset; 5. Links back to previous learning; 6. Sets the scene for the lesson to come in terms of lesson objectives; 7. Challenges learners and set pace to lesson; 8. Creates an interactive class to enhance teaching and learning. Successful Starters: 1. Are planned as a discrete element of a lesson; 2. Contribute to the achievement of the lesson’s objectives; 3. Have a clear purpose. Starter activities tend to be most effective when they: 1. Engage all pupil; 2. Establish pace; 3. Provide challenge.
CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION
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CATCH A PHRASE - INTERACTIVE STARTERS: PRESENTATION

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A Presentation that includes interactive activities which can be used as Lesson Starters in a Creative Classroom. These Starters can be used in the Classroom: 1. To prepare learners for new learning. 2. To revisit and practice important skills. 3. To consolidate knowledge from or make links with previous lessons (bridging). 4. To enable pupils to get a better grasp on each return to an idea or concept. 5. To make constructive use of time while pupils shift between one intensive activity to another. 6. When a disruption unsettles a class and they need to ease quickly back into productive work. Because of their short duration: 1. They are particularly useful for little and often revisiting of keywords and concepts. 2. They are useful as brain-break activities. 3. They contribute to engagement by offering a sense of fun. 4. They whether competitive or collaborative, often have the feel of a game.
PROOFREADING - EDITING YOUR WRITING: SCAFFOLDING NOTES
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PROOFREADING - EDITING YOUR WRITING: SCAFFOLDING NOTES

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This compact review of Proofreading for quick referencing is perfect for teaching Editing your Writing. These no prep scaffolding notes would be great for ELA lessons or ELA centers. Your students will love this information that is well-planned for student engagement. After going through this information students will be able to: Identify the correct meaning of proofreading symbols or marks. List the components of a proofreading checklist. Apply proofreading symbols to identify the appropriate use of them in a text. Identify grammatical, punctuation and spelling errors in a given text. Fix grammatical, punctuation and spelling errors in a given text. Use proofreading process to aid cohesion in writing. This download includes: SN 1: Symbols of Proofreading SN 2: Marking Marks SN 3: Proofreading Checklist SN 4: Proofreading Rubrics SN 5: SWAPS: Proofreading Guide Here are some possible uses for these in your classroom: To challenge early finishers For effective tutoring As ESL stations and sub tubs As holiday work and homework For small group collaborations For an end of unit assessments For reinforcement and enrichment
SEVEN AGES OF MAN BY SHAKESPEARE: PRESENTATION
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SEVEN AGES OF MAN BY SHAKESPEARE: PRESENTATION

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A Powerpoint Presentation that presents the Seven Stages of Man's Life composed by William Shakespeare in a visual way. All the world's a stage; is the phrase that begins a monologue from William Shakespeare's "As You Like It", spoken by the melancholy Jaques in Act II Scene VII. The speech compares the world to a stage and life to a play, and catalogues the seven stages of a man's life sometimes referred to as the seven ages of man: infant, schoolboy, lover, soldier, justice, Pantalone and old age, facing imminent death. It is one of Shakespeare's most frequently quoted passages. Teachers can use this resource during class assembly to motivate students to appreciate the literature of William Shakespeare.